
What important truth is there that others do not see?
Define an experience that is radically different before worrying about making the screen pretty
Questions that examine monopoly potential, not just differentiation
《Zero to One》 asks how to create new value that is hard to replace, instead of only getting slightly better in competition. It is a book that keeps design from stopping at "better UI." When setting product direction, it is useful for discussing whether what we are creating is just a nicer alternative, or something that changes the user's criteria for choice.
A short read on the tools and articles added that week.